High Town High is a town on a small island in the Pacific Ocean. It has an international high school with students from all over the world. Each card has a ton of information about each of the students. Using the information, your students can talk about the High Town students, ask questions about them, become the personality, and play games using the cards.
This is the second generation of
Each card has:
The Passport: on the top of the card is a passport that contains the name, d.o.b., place of birth, age and height of the character. It also has stamps for the countries the character has been to.
Personal Information: below the passport you'll see some personal information about each character. It has their cell phone number, email address, boyfriend/girlfriend status, and after school sports. Each student plays 2 sports.
The Report Card: Each card has a school report card with the student's homeroom teacher, year, class schedule and grade for the class. The grades are based on the American grading system. A+ is the best grade you can get. Also, each student studies 2 foreign languages and they have one more elective course where they choose between history or P.E.
The Dreams Section: this was set up to discuss future events and what the characters 'want to' do. It's supposed to look like the character actually wrote this part in. That's why the fonts are different.
The Favorites Section: contains, well ... a bunch of favorites. They were chosen to represent a few things teenagers might want to discuss. However, I wanted to do more than just 'What's your favorite?' I wanted to incorporate some more wh-question words and also make them more conversational.
The When ... Section: this was something I need for my own students and one of the reasons I wanted to make these cards. The whole section is designed to practice the two clauses 'when ...,' or 'if ...,'but can be used to practice the subjunctive in
There's a lot of information on the cards, but I worked very hard to keep the card from appearing cluttered. These cards can be used to
Students try to guess their partner's information. The first student to guess the other's information gets to take their partner's card. Students continue to play and the person with the most cards at the end is the winner. For a more detailed explanation of the game, see the instructions with the Big Town cards.
These can be used as a communication game in other foreign language classes, like French, German, Spanish and more, but unfortunately the cards are in English. So, the students will need to be able to convert the English in to the foreign language you are teaching.
If you have any questions about this game or suggestions for variations, post them here, or you can always email me.
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