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Treasure Island is a little island of the coast of nowhere. Legend has is that it can only be found by those who already know where it is. Well, we found it, we did, but that's not the whole secret. There are hidden dangers and we must be careful as we search the island to find the lost treasure. The game is played in pairs. One students plays the pirate and hides the treasure. The second student is the explorer and searches for the treasure. The game board: Treasure Island This is a single sheet game board designed to be printed on A4 sized paper (slightly thinner, but longer than letter.) You'll need one sheet per student. There are instructions on the game sheet with blank areas for the students to write in the appropriate language you wish to teach. Instructions: The instructions are rather easy, but can be complicated by language and large class size. I generally write the steps on the board to help the students along the first time. Give out the sheets and explain in general the game. "I have found a treasure map and today we are going to search for the lost treasure of One-eyed Mark. Some people will be pirates and some will be explorers. Here is the map of Treasure Island." You can dress up the intro however you like, but remember that the students feed off you. If you're not excited about it, they won't be either. Once they have the map, tell them, as a class, they must decide on 5 dangerous things to place on the island to protect the treasure. Write the dangers on the board and go over what will happen if they come across the dangerous thing (ex. a hungry tiger - He eats you./ a big hole - You fall in the hole.)
The game is so simple in its set up, that there are all kinds of possibilities. For larger classes you might want to keep it simple the first time until they understand the goal of the game. Obviously finding the treasure or successfully protecting the treasure means you win. Then award winners in whatever way you see fit (stickers, applause, no homework, a song from the losers.) To the teachers: The game takes about 40-50 minutes first time around with explanation. I usually blow up a big copy of the sheet and model the flow of the game, as seeing an example of how to play makes explaining a lot easier. After explaining the steps, be sure to model and practice all of the language until the students feel comfortable. The students think the goal of the game is to find the treasure but the real goal is to get them to practice the target language 30 or so times. We don't want them saying "D2. No. E3. No." or even worse,... wrong "I'm D2. No. I'm E3. A spider in the E3. You is eating by the spider." Even after drilling, once the game has started go around the room and help as needed. What we don't want to do is solidify/practice the second example just above. Instructions on the board: 1. The pirate puts in the dangerous items: (list them) 2. The explorer gets 3 guesses Is there anything in E4? No, there isn't./Yes, there is. There is a ghost. 3. The pirate puts in the treasure. 4. The explorer starts his search. I went to D4. Is there anything in D4? No, there isn't./ Yes, there is. There is a ghost. The ghost kills you. Any ideas/suggestions for variations? send them in and I'll try to get them up. Contact me |
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