|
| |
|
|
The
Red Team:
robots and aliens The
Blue Team:
mythological creatures The
Green Team:
humans and animals Each
team has 4 leaders and 28 fighters.
The cards contain the following information: name, picture,
age, height, I.Q., speed, strength, stamina, agility and a power
ranking. The game is
designed to practice comparative/superlative forms (more … than
…/the most …)
1.
Separate the students into 3 teams and give them the cards
and the guide. They
should distribute all the cards amongst their team members somewhat
evenly. 2.
Students battle by laying one card** on the table face down.
Which
(one) is older? Which
(one) is taller? Which
(one) is smarter? Which (one)
is faster? Which
(one) is stronger? Which
(one) has more stamina?* Which
(one) has more agility? *
Which (one) has more power? * 3.
Higher number wins and the winner says something like "Mine
is stronger (than yours.)" and
takes both cards. 4.
The students break away and go find a new partner.
·
I don’t allow the students to look at the cards before
asking the question. It
makes it a little more random (exciting and disappointing.) ·
Instead of mine and yours
the students can use the names of the characters or he-him after
winning. ·
*Stamina,
Agility, and Power Ranking
may be ignored if the grammar is too difficult. ·
** for small classes (less than 6 people) have them lay 3-4
cards on the table and use the same question 3-4 times.
This will help to move the cards around quickly, advancing
the game. A
Type:
Let the students battle each other and before the game gets
stale sit them down and count their cards.
Fighters are worth one point and leaders are worth three.
This is the fast and easy way. B
Type: There
are 4 leaders on each team. If
one team can capture another team's leaders, the team is destroyed
and forced to fight with the victor.
The game continues until one team controls the universe.
I usually allow
them to battle for 5-10 minutes and then sit them down in their
teams and give them some strategy time.
(This is when I explain that they want to capture the other
teams leaders. It's easier to explain longer versions as you go
along.) Once they're
back in their teams I explain they may trade cards with other teams
if they wish; one leader equals five fighters or leader for leader.
They may trade to get their leader back or ally with one team
and trade to destroy the third swapping leaders, whatever.
Then let them battle again and repeat until one team controls
the universe. This is the
fun long way. C
Type: This
is the complicated long version, but
if you have gamers/RPG lovers in the crowd it is a big hit.
Because it's quite lengthy, I have put this at the bottom
of the page. The
cards:
The
cards for each team are spread over 3 .pdf (A B C) This
is due to problems on my end. Sorry, for any inconvenience. The Red Team: A B C , The Blue Team: A B C , The Green Team: A B C The Guide Below are the same files but with black and white backings instead of full color The
Red Team b/w: A
B C
, The Blue Team b/w:
A B
C
, The Green Team b/w:
A B
C
There are 32 cards for each team.
The cards are laid out to be printed (A4 paper size slightly
thinner, but longer than letter), cut, folded over and then
laminated. I couldn't
find laminating film appropriate size, so I had to use slightly
larger sheets and trim them. They
don't need to be laminated. They
can be cut and pasted onto card or folded over and taped (but the
presentation and handling are much better if they are laminated.) Instruction
Prior to playing: Blow
up two cards using a copy machine if you can.
Put both on the board and explain the various parts of the
card. Then ask the
questions to the class "Which
is older?" and have them answer.
Go through all the parts and then write the questions (and
answers) on the board. Model
the questions and answers enough times that the students will be
able to use the language correctly.
(We want to prevent "Which is the speeder?" or just
"Speed!") Obviously,
you'll need 3 large cards if you're practicing the superlative. Variations: Conversation/Debate: Once your students have got the grammar down. Try having them battle using conversation. The students choose one warrior to fight and they have to explain why their fighter would hypothetically win against the other in a real battle. Student1: Das is faster and smarter than your fighter. So, I think Das will win. Student2: Well, I disagree. Saber is stronger and just as fast as Das. Saber will catch Das and destroy him with greater power. Student1: You're wrong. Das is more agile .... At the end have the other students chose a winner. I have them offer up 5 cards of my choice as bait to lure them into trying harder. If they win they get the other teams fighter and the 5 cards I chose.
The
kids love this game and will do anything to play it.
So, I insert whatever target language I want them to practice
between steps one and two. Example:
I want them to practice "want to ~"
I have them make a sentence or ask the question before
playing rock-paper-scissors. A:
Hi, Kenta. What do you
want to be? B:
I want to be a doctor. What
do you want to be, Mark? A:
I want to be an astronaut. OK
let’s play (rock-paper-scissors) A:
Which one is stronger? … The goal of the game cont' C
Type: There
are 4 leaders, 4 places, and one power source for each team (see The
Guide.) Each team
chooses in secret one ultimate leader and one location in which they
hide their power source. This
information is relayed in secret to the teacher.
The game is played as described above.
I usually allow them to battle for 5-10 minutes and then sit
them down in their teams and give them some strategy time.
Once they're back in their teams I explain they may trade
cards with other teams for information.
They
continue play and once they believe they know a team's leader and
location of their power source, they may try to destroy them by
confirming the information with the teacher.
If the information both are correct the team is destroy and
will be forced to fight with the victor until one team controls the
universe. If they are
wrong about either piece of information they are punished and must
divulge either their leader or location of their source of power to
the team they attacked. Then
play continues. This is
the complicated long version.
However you'll be surprised how quickly they catch on to the rules. |
![]() |
| End User License Agreement: You are free to download any resource from this site as an end user and MES-English.com grants you an End User License with the following restrictions: You may not redistribute, copy, modify, transfer, transmit, repackage, charge for or sell any of the materials from this site. You may use photocopies or printouts for distribution to your students. MES-English.com reserves the right to terminate or make changes to this agreement for any reason and without notice. |
Copyright © 2005 - 2009 MES-English.com |