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Guest Tool: What 2 Learn 
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Joined: Mon Jan 02, 2006 10:46 am
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Location: Nagano, Japan
Post Guest Tool: What 2 Learn
Tools for Educators offers free teacher online teacher tools for teacher to create worksheets, games and more. There are plenty of other great online teacher tools out there and I'm happy to post a few here that I've come across.

This week's tool is http://www.what2learn.com/ . What2Learn is an interactive learning solution which provides effective educational resources and revision games. Teachers can create accounts and students can create accounts. On the site teachers can make interactive learning and review games for students, borrow and share other great games created by colleagues.

It's a free service, but you'll need to register for full access. If you just want to take a look but don't want to register, use the Tools for Educators log in that they have provided for us:

teacher account:
ID: tfeteacher
PW: tfeteacher

student account:
ID: tfestudent
PW: tfestudent

Act fast because those accounts will be disabled in a couple weeks.

It's a great tool for students with learning difficulties such as ADHD and literacy difficulties. It is also a great resource for high achieving students looking to work independently to get ahead.


Some of the features and benefits of the What2Learn system:

To engage disaffected groups of students, particularly unmotivated boys.

The project has been very successful in this respect. By effectively sugar-coating learning the process of learning has been made much more accessible to students who would not otherwise engage with learning, particularly when they are expected to continue out of school hours. Games such as ‘Zombie Boxing’ and ‘Tank Attack’ have been particularly popular with this group and the ability to buy items such as football shirts for their micon character has ensured they have been keen to complete lots of games.


To increase access to effective learning opportunities outside the classroom.

Being web-based, students are able to access all of the learning resources from anywhere with an internet connection. The instant feedback and guidance on how to improve which is automatically given by the system ensures students are able to learn independently at home or elsewhere.


To improve literacy, subject knowledge and use of ICT across the curriculum.

Many of the interactive games within the system have been design by John Rutherford with raising literacy in mind. Such games do not simply require the student to recognize the right answer from a list of options as with most interactive learning games, but students need to type in the answer and correct spelling is essential. Anagram games and interactive wordsearches have also been developed with literacy in mind. All games have been proven to raise subject knowledge through providing instant feedback, guidance on how to improve and the opportunity to repeat activities to build knowledge. Francis Bacon Maths and Computing College enjoyed a 27.5% increase in the number of students attaining higher grades in Science Modular exams following use of the resource.


To enable all teachers to easily create quality ICT-based resources.

It is possible for teachers of any level of ICT competence to create their own interactive learning games using the What2Learn game generator. This allows them to simply fill in a form with the game title, the questions and the answers and an interactive activity is instantly generated for them to share with their students. These teacher-generated games can be used in a range of ways to maximize their impact. For example, teachers can add them to the main What2Learn system so that they can see the scores attained and so that their students can earn rewards within the system by completing the games. Every game is also provided with embed code (like youTube) allowing teachers to add their games to their own blogs, websites, VLEs and even PowerPoint presentations.


To connect teachers through sharing of teacher-generated content.

New learning games are created by teachers every day on What2Learn. All of these games are instantly listed within search engines to help other teachers and students to find them and benefit from them. The latest addition to the system allows teachers to group their games together into subjects that can be accessed through the main What2Learn system – these teacher-generated subjects need to be unlocked by entering the share code of the subject. An automated directory of these new subjects is under development which will make it easy for teachers to find appropriate sets of games created by other teachers and share their own. These systems mean that the work of any teacher can have a positive impact on the education of tens of thousands of students outside their own classroom.

Please check it out http://www.what2learn.com/

***********************************************************
the guest tool is a feature on Tools for Educators.com. You can view the most current guest tool by visiting the site and you'll also find a list of previous guest tools to help teachers make the most of their time on the web.

Do you have a great tool you'd like featured on Tools for Educators.com? Let me know about it. Follow the contact instructions with the listing on Tools for Educators.com.

_________________
Build up! Be positive! Teach hard!


Mon Feb 08, 2010 11:46 am
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